Breach Entertainment Ltd

An independent Game Development Studio,
Based in Tampere, Finland.
 

Shardlands

 

Breach Blog

We are just getting started

aarni | Nov 03 2012 - 05:01 EET |   Comment(s)

Shardlands has been out for one and a half weeks now and the response has been quite positive. Those who have left a written 5-star review on the App Store have really loved what we have done. Thanks for those great reviews. We also have several 1-star reviews because of the problems on the older devices. The first update to fix those memory issues was submitted to Apple on Monday and it will hopefully become available during the next week. Also, the icon is now replaced with a completely new one. I think some of you will be pleased.

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Shardlands is out!

aarni | Oct 24 2012 - 06:49 EEST |   Comment(s)

Alright, the game is now hitting the App Store around the globe and I wanted to post some thoughts as I'm finding it difficult to sleep.

App Store link: https://itunes.apple.com/us/app/shardlands/id515947400

The feedback has been mostly surprisingly positive so far. Interesting to hear what everyone thinks about the game. I have a feeling we have lost our objectivity a long ago.

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At Breach Entertainment everyone is a level designer

anssi | Oct 10 2012 - 04:54 EEST |   Comment(s)

As you play through Shardlands you will discover that there is a lot of variation between levels. Sure, most of the art assets are reused throughout the game. This is because we are only a four-man game company with only one full-time 3D modeller / graphics artist and creating 3D assets and textures takes a lot of time. What I mean by variation is the way the levels feel and how gameplay elements are used.

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Team

We are a team of four full-time members dedicated to creating captivating and unique 3D games for gamers like ourselves. We constantly refine our in-house game engine to boost productivity and make our games feel more alive.

Our first game Shardlands was released in October 2012 and work continues on improving the game. Check the game's official website for the latest news.

Aarni Gratseff

Creative director

Aarni likes to be involved with most of the things we put into our games. He is constantly improving our game engine and in-house tools. Aarni also enjoys 3D modelling, adding pretty graphical effects and tweaking how the game works and feels. Given Aarni's past experience with music, all game audio tasks fall on his shoulders.

Anssi Penttilä

Technical director

Anssi is almost a pure programming guy, although sometimes he finds himself doing things like calling an emergency meeting because he is worried about some aspect of the Shardlands, or just the condition and spirit of the team.

Anssi has been interested in game and graphics programming since 1997 and making games was the only reason he got interested in programming in the first place. Anssi has been the main responsible for writing game logic for Shardlands. He is also continuously improving our game engine and tools with Aarni.

Raimo Gratseff

Managing director • Lead game designer

Raimo takes care of running the business and tries to stay on top of everything. As the lead game designer he creates levels and puzzles and has the final say on which of the infinite number of gameplay ideas go into the final game. He also has a talent for stumbling into all kinds of bugs in the game and the level editor. Occasionally he gets into programming and works on our own content pipeline tools.

Jaakko Välimäki

Art Director

Jaakko's typical workday is spent tinkering in the Blender 3D software, creating new visual goods and refining the old ones. His favourite part of the job is creating new characters and bringing them alive with animation. Jaakko is also the only one of us who has talent with pencil and paper.

Besides all the fun games stuff, because of his background in web development, he's also the caretaker of the company's web sites.

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